Remember a couple of months ago, when I excitedly blogged that Batman: Arkham Asylum was shaping up nicely? Well, after a playing through the full game, I can conclusively say that it turned out to be an absolutely cracking experience.AA is my personal favourite superhero game ever released. Never before has a superhero game made you feel so completely like you are its subject. Well perhaps Superman 64 - but classics like that are just few and far between.
In AA you are the Dark Knight himself. Developers Rocksteady deserve full credit for immersing you in the character so completely. Atmosphere is the key to AA's success. Arkham's environments are creepy and foreboding, the Joker is fantastically maniacal, and the cast of villains is impressive. Arkham is oppressive, sprawling, and unsettling - as much a character as any other player in the game's events.
The story is simple - Batman turns up at Arkham with the Joker in cuffs, at which point the madness begins. The man in the purple suit escapes and sets in chain a series of evil plans which the Batman must, naturally, thwart. Storytelling is fluid and dynamic in AA. Each section flows seamlessly into the next, guiding the player through both plot and character. Indeed, the intensely cinematic encounters with Scarecrow best illustrate this, with the effects of his mind altering toxin allowing for an intense exploration of the psyche of Bruce Wayne. This interaction between story and character is a real strength.
But is it fun? Indeed it is. Character intelligently informs the combat mechanics as well, allowing a variety of different approaches to any given situation. Want to beat the living snot out of a room full of enemies Batman style? You can do just that. The combat system is simple, free flowing, and satisfying. Taking on multiple enemies is a joy, rather than a chore. And options abound. Don't want to try the direct approach? Want to sneak around, employ explosive distractions, or drop from the roof on unsuspecting henchmen? You can. You can tackle any given scenario in any manner that would be true of the Bat. Again, this serves to make you feel as though you are inhabiting his cape.
It's not without it's flaws - although these are ever so slight. The most annoying piece design is the 'detective mode' which Batman uses to sus out clues and hidden objects. Detective mode changes Batman's view, allowing for a kind of x-ray vision that exposes hidden doorways and enemy locations. It's really useful. And that's the problem. There is no real reason to ever turn it off - meaning you miss out on the wonderful visuals in the name of practicality.
The epic boss battles are, for the most part, great. They're tense and exciting, and serve as wonderful tension building moments in the story. But there are exceptions - particularly the final encounter which is surprisingly easy when compared to the terrifyingly tough penultimate encounter. These closing moments perhaps don't do justice to the unique intensity of the rest of the game - and a less 'videogamey' approach to the final encounter would have been welcome.
However, on the whole AA is a resounding success - as entertaining a game as any you are likely to play this year. There's even a whole bunch of 'challenge rooms' to keep you going after the main quest is over. These little touches really extend the life of the title. For example, I haven't even mentioned the Riddler Challenges strewn throughout the levels, which add an extra puzzle solving element to the whole game.
AA is a fantastic experience, and one I recommend without hesitation. Go play it.





